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- ░ Jumper Dude - Shareware from PC Specialists - Copyright 1994 PC Specialists ░
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-
- PC SPECIALISTS Post Office Box 4522
- (904)-625-7214 Ocala, FL 34478
- ═══════════════════════════════════════════════════════════════════════════════
-
- Jumper Dude README.1ST file CONTENTS:
- ─────────────────────────────────────
-
- ■ Game Objective
- ■ Hardware Requirements
- ■ Known Problems
- ■ Instructions / How to Play
- ■ Ordering Information
- ■ Programmer's Notes
-
-
- GAME OBJECTIVE:
- ───────────────
-
- Jumper Dude - A Motorcycle Jumping Game
-
- Your goal is to drive & control your motorcycle, picking up and adjusting
- your speed, and then hitting a launch ramp at just the right speed to land
- safely on the landing ramp. In between the ramps are obstacles. Each time
- you successfully jump an obstacle, the landing ramp is moved, a new obstacle
- is added and the jump becomes more difficult.
-
- To assist you, your gauge panel shows your gear, number of obstacles, and
- speed (in miles per hour). Be aware that the speedometer has a 120mph limit,
- although both bikes can travel faster than that.
-
- New players should use the default SJB-750 bike (Super Jump Bike, 750cc) as
- it has an automatic transmission - no shifting, just gas and brakes.
-
- When you get the hang of it, you'll want to move up to the UJB-900 bike (Ultra
- Jump Bike, 900cc) as it is the only bike capable of jumping all of the
- obstacles. You also earn points much faster when using the UJB-900. But it's
- harder to drive because of all the shifting and the potential for blowing the
- engine by over revving.
-
- We know it can be done, but it is so difficult to jump all of the obstacles
- that we have developed a JUMPER DUDE MASTERS program. If you manage to jump
- all of the obstacles, the program will give you a victory song & code. Send
- us the code and we'll add you to our JUMPER DUDE MASTERS list on our BBS.
- It's a neat way to prove that you are one of the elite Jumper Dude's!
-
- So put on your helmet, choose a bike, and try to become a famous Jumper Dude!
-
-
- HARDWARE REQUIREMENTS:
- ──────────────────────
-
- » 512K RAM
- » 286/386/486/Pentium/Faster Processor (386-25MHz & above suggested)
- » EGA/VGA Video Card
- » NO MULTITASKING (including Windows)
-
- The requirements for Jumper Dude are very standard. However, here are some
- notes, and you should also read the KNOWN PROBLEMS category:
-
- PROCESSOR: This game will function on virtually any processor (maybe even
- an 8088 XT). But functioning and playable are two different things. The
- smoothness and realism of the animation are very much based on the speed of
- your processor (and somewhat of your video card).
-
- During testing, the game ran PERFECTLY on a 486-66MHz and a 486-50MHz. It
- also ran very well on 3 different 386-40MHz machines. We also tested on a
- 386-25MHz and found game play acceptable, but a little choppy.
-
- However, although it did run on a 286-12MHz machine, the animation was very
- choppy. For this reason, we suggest a 386-25MHz or above for good game play.
-
- VIDEO: A Video Card capable of running 640x350x16 mode is required. This
- includes virtually all VGA boards and the large majority of EGA boards. Note
- that some computers may say they have VGA (IBM PS/2 Model 30), but actually
- have MCGA instead, and thus do not support the required 640x350x16 mode.
-
- Of course a Local Bus or Accelerated video card will perform the best, but
- the processor is really the biggest factor.
-
- NO MULTITASKING: This program should not be run under Windows. For one
- thing, it is way too choppy as Windows messes with the clock ticks. For
- another thing, the ALT-SPACE (Accelerate-Shift) combination will through the
- program into a Windows window, freezing the game. Other multitaskers exhibit
- choppy play, even on very fast computers, so we recommend NO MULTITASKING.
-
-
- KNOWN PROBLEMS:
- ───────────────
-
- The are two possible problems we discovered during testing. We welcome input
- from other programmers as to ways to resolve these problems for a future
- program update. You may never know these problems exist, but we wanted to
- make you aware of them.
-
- #1) Scrambled Video on Intro, Instructions, and/or Ordering screens. This
- usually appears as a stripe of color and/or missing color midway through the
- screen image, possibly rendering that portion unreadable.
-
- This showed up on two different computers we used for testing. Both computers
- were running totally different hardware, even different DOS versions. The
- only similarity is that both computers were running Seagate IDE type Hard
- Drives. In testing, we found the problem went away by running the program
- from a floppy disk on both computers. This may lend credibility to the hard
- drive theory.
-
- For programmers, what we are doing is directly loading in binary image files
- to the EGA planes at &HA000. Varying the speed of loading seems to make no
- difference. It also appears to NOT be caused by the video card, as the same
- card in a different computer has no problem.
-
- PROBLEM #1 FIXED! If you have this problem, don't fear! We have included
- all of the information on the affected screens within this README.1ST file.
-
- #2) Watch Out for Midnight! This problem could possibly affect all systems
- and is easily detected. If the game suddenly locks up, look at your clock.
- If it is midnight, you've been had.
-
- For programmers, what we are doing is using the computer's timer to determine
- elapsed time for specifically timed pauses. We cannot use the speaker for
- timing because it is playing background music/sounds. Because the timer
- resets to 0 at midnight, a pause hit exactly at this time could cause the
- program to wait for a time what will never come. Most of these events are
- so specific that a check routine threw off the whole timing procedure.
-
- Example: Seconds elapsed: 86399 (11:59:58pm)
- Pause 2 sec until: 86401 (no such time, 86400 becomes 0)
-
- PROBLEM #2 FIXED! If you have this problem there is currently only one fix:
- Don't play the game at exactly midnight! If you're playing and midnight is
- near, let it sit at one of the [press spacebar] screens until after midnight.
- Then you can continue without any trouble.
-
-
- INSTRUCTIONS / HOW TO PLAY:
- ───────────────────────────
-
- Your Goal:
- ==========
- Your goal is to set a new world's record by successfully jumping all 20
- obstacles without crashing or blowing your engine. Each jump becomes more
- difficult, and in the higher levels you'll have to rely on instinct because
- your speedometer goes out at high speeds! Additionally, the UJB-750 bike does
- not have enough top-end to win the game. You'll have to learn to drive the
- tricky & super powerful UJB-900!
-
- Controls:
- =========
- No keys .. ■ Coast
- <Alt> .... ■ Accelerate
- <Ctrl> ... ■ Brakes
- <Spacebar> ■ Shift (UJB-900 only)
- Both bikes automatically downshift as you slow down.
- The speedometer will change colors in the shift range to remind you to shift
- when using the UJB-900.
-
- Scoring:
- ========
-
- Top Level Complete ■ 500 points
- Middle Level Complete ■ 1000 points
- Successful Jump ■ 1000 times the number of obstacles
-
- Bonus Points - By using the UJB-900, you earn bonus points by shifting at the
- last possible moment (before the engine blows) in each gear. The closer you
- are, the more points you earn. Any Bonus is awarded after a successful jump.
-
- NOTE: Generally, when you crash your bike by missing the landing ramp, the
- game is over. However, in the first 3 rounds, you can continue from where
- you crashed by sacrificing 3500 points. If you don't have 3500 points, you
- can still continue, but your score goes down to 0. This way you can quickly
- get up to speed on the bike and understand how the game is played.
-
- Shifting: On a real motorcycle, you would momentarily let off the gas while
- changing gears. On Jumper Dude, keep the gas on (hold down the ALT key)
- while shifting (press the SPACEBAR).
-
- National Recognition:
- =====================
-
- If you can jump all 20 obstacles, you'll be given a code to send in to us.
- We'll send you a disk filled with programs, but more importantly, your name
- will be added to the JUMPER DUDE MASTERS list on our BBS for all to see!
- You'll be a true Jumper Dude Champion and everybody will know it!
-
- Now it's up to you! Are YOU the Jumper Dude?
-
-
- ORDERING INFORMATION:
- ─────────────────────
-
- The Complete Jumper Dude Game is Only $7.95! (FL residents add 6% sales tax)
-
- Register and not only will the shareware screen be removed, but you will
- also get:
-
- ■ Access to the extended levels of this game-Each with additional difficulty!
- ■ 20 Rounds packed with Interesting Obstacles to Jump!
- ■ Additional Graphics & Music!
- ■ AND - If you somehow manage to jump ALL the obstacles:
- You'll receive a SPECIAL CODE that can be mailed to us and we'll send you
- a FREE DISK Packed with original software in exchange! We'll also add your
- name, city, and state to our *JUMPER DUDE MASTERS* list on our BBS for all
- to see! Do you have what it takes to be a true Jumper Dude???
-
- IMMEDIATE REGISTRATION BY PHONE: Call us TOLL FREE @ (800)-625-7214
- --------------------------------
- Register this program by phone using your VISA or MasterCard & we'll give
- you a code over the phone that will IMMEDIATELY turn this Shareware copy
- into a Registered copy with all of the extras mentioned above. $2 Order
- processing on phone orders. Register Right Now!
-
- OR REGISTER BY MAIL: Mail Check or Money Order for $7.95 + $1.00P&H + Tax
- --------------------
- Payable/Mail To: PC Specialists
- P.O. Box 4522
- Ocala, FL 34478
- We'll return a code via 1st class mail that will register your copy!
-
-
- PROGRAMMER'S NOTES:
- ───────────────────
-
- Jonathan Stanley here, the programmer for Jumper Dude.
-
- First, I'd like to thank the following:
- ---------------------------------------
- » My wife for not leaving me during the weeks of day & night programming.
- 'nuff said.
-
- » My cat for keeping an all night vigil by my door and meowing happily
- every time I finished another important section of code. Really! You
- should see him watch the motorcycle on the screen. Probably thinks it's
- a roach or something, huh?
-
- » My brother & my friends for patiently helping me test this program.
-
- BASIC, What's That?
- -------------------
- Someone recently said that "C" is the only language you can use to write a
- decent game program. I attempted to produce evidence against that statement.
- This program was written entirely in BASIC. (gasp, sputter). In fact, aside
- from a small handful of assembler calls for keyboard & screen handling, and
- the speed gained by compiling, this entire program COULD have been written in
- BASICA. The only thing I wish I had was a way to call .WAV files for sound
- effects. I did find a CMF music player, but it required the user to run a
- TSR driver before the game, something I didn't like. But regardless, I hope
- that other programmers and everyone else are pleased with the end product.
-
- Where did the idea come from?
- -----------------------------
- The idea came directly from a game I wrote, and never released, for
- the TI-99/4A computer (the what?) in the early '80s. It was called Motorcycle
- Dude (hmmmm) and was about 200 lines of code. (Jumper Dude has over 2000
- lines of code). Out of the hundreds of programs I wrote back then, it was
- the most popular. In fact, now, when we dig out the TI and blow out the
- cobwebs, we still find ourselves going back to Motorcycle Dude. It was very
- primitive, slow, and bland compared to Jumper Dude, and yet it was fun. I
- hope that you find Jumper Dude to have that same fun and intrigue.
-
- Happy Jumping!
- ==============
-
- [end of document]